Street Fighter is a classic fighting game that brings players together for fast-paced turn-based action. Frame data is a vital tool for success in Street Fighter and knowing how it works is key to victory.
Frame data is a combination of numbers and numbers that denote the number of frames or moments of animation that make up a character’s moves and their properties. It was first introduced in Street Fighter V and is used to measure a move’s startup, active, and recovery frames.
Frame data is typically presented in an abbreviated format. Some of the most commonly seen abbreviations are ::
The frame numbers are typically presented in sets, such as “5/2/11”. This means a move has 5 startup frames, 2 active frames, and 11 recovery frames.
Street Fighter 6 will include a variety of new moves and characters. Each of these moves and characters will include their own unique frame data. This frame data will be vital in understanding the basics of how each character plays.
Knowing how each move works will be key in creating effective strategies in both one-on-one and team-based matches. Additionally, learning the frame data of each character will help you find weaknesses in your opponent’s game plan and capitalize on them with your own knowledge of the game and frame data.
At present, the exact frame data for characters in the game is not yet available. However, competitors and fans alike should be sure to investigate the frame data for characters as the game comes closer to release.
With the proper knowledge of Street Fighter 6 frame data, a player can become an exemplary fighter. Learning frame data is essential to success in any competitive fighting game and Street Fighter 6 will be no different.