Hollow Knight Silksong Historia


Hollow Knight: Silksong Historia

Hollow Knight: Silksong is a 2D platforming action-adventure game created by Team Cherry, a small indie studio from Australia. It is a sequel to Hollow Knight and is set in a new world with a new protagonist, Hornet. Silksong features a plethora of new features, enemies and bosses, as well as vibrant and detailed artwork.

Features

  • Vibrant Art Style: Silksong’s art style is vibrant and detailed, making it stand out from its predecessor.
  • New Enemies and Bosses: Silksong has a wide variety of new enemies and bosses that are sure to challenge even the most experienced players.
  • Dynamic Gameplay: Silksong has a fluid and dynamic combat system that allows players to take on enemies in multiple ways.
  • New Location: Silksong takes place in the mysterious kingdom of Pharloom and gives players the opportunity to explore new lands, solve puzzles and face challenging foes.

Other Info

Hollow Knight: Silksong was teased in early 2019, with a trailer released in June. Silksong is currently in development for the Nintendo Switch, with a release date yet to be announced. Team Cherry has also revealed plans to bring the game to other platforms in the future.

Hollow Knight: Silksong is sure to be a memorable and engaging experience for fans and newcomers alike. With its vibrant art style, dynamic combat, and new locations, Silksong is sure to captivate fans of the franchise.

What is the origin of the Hollow Knight Silksong Historia?

The Hollow Knight Silksong Historia was designed by developer MG Burroughs and published by Team Cherry. The game is a sequel to their critically acclaimed game Hollow Knight and is set in a new world and features a different protagonist, Hornet. The game takes place in a lush, hand-crafted kingdom called Hallownest, inspired by many different classical renditions of the mythical underworld. The game’s art style and world design draws source material from various fantasy and nature elements both old and new, and the development team drew influence from many forms of artwork to create the game’s look.

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